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Script Compilation Fault with modded game

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Draconifors

Here is a copy of my Boat.ws

That'due south not really going to piece of work; pasting the code into a forum post erases all of the indentation.
Please try Pastebin instead, and link the generated paste.

nedudgi

Please help me with these compilation errors:

Mistake [mod0000_mergedfiles]game\player\r4player.ws(4732): syntax error, unexpected TOKEN_ELSE, near 'else'
Error [mod0000_mergedfiles]game\player\r4player.ws(4745): syntax error, unexpected '}', expecting $cease, near '}'
https://pastebin.com/FhrNnMHA

Error [mod0000_mergedfiles]game\actor\playerinput.ws(3119): syntax error, unexpected TOKEN_VAR, most 'var'
https://pastebin.com/tKx77w4C

Thnak you very much!

alfkin

Hi, I bought Witcher 3 GOTY Edition and I installed new mods.

Error [mod0000_mergedfiles]game\player\r4player.ws(15044): Unexpected end of file constitute subsequently '{' at line vii

Pastebin: https://pastebin.com/Sr59sedp

Draconifors

Fault [mod0000_mergedfiles]game\player\r4player.ws(15044): Unexpected end of file found after '{' at line vii

Add together } to line 4303:

Capture.JPG

DiscoBrando

Error [content0]game\replacers\ciri.ws(329): Role 'GetCriticalHitChance' takes 5 parameter(s) which is inconsistent with base function (3).
Mistake [mod0000_mergedfiles]game\player\playerwitcher.ws(1781): Function 'ApplyOil' has different return type 'Bool' than base function (void).
Fault [mod0000_mergedfiles]game\player\playerwitcher.ws(2186): Office 'GetCriticalHitChance' takes v parameter(due south) which is inconsistent with base of operations role (iii).

https://pastebin.com/k65BXM2s

No idea, first information technology started with two fault messages, at present there'south four. Haven't played Witcher in weeks because of this, any help would exist greatly appreciated.

alfkin

...

Error [content0]game\gui\commonmainmenubase.ws(73): Could not find part 'GetChosenMainMenuType'
Mistake [content0]game\gui\main_menu\maincreditsmenu.ws(397): Could not discover function 'GetChosenMainMenuType'

I take this Patch: https://www.nexusmods.com/witcher3/mods/2134

  • Bez tytułewqeu.png

    Bez tytułewqeu.png

    77.6 KB · Views: 375

Draconifors

@alfkin Since you have that patch, something is most likely incompatible, incorrectly installed, or not updated for the latest game version. I'd suggest looking at all of the mods y'all take that modify those files, and starting from at that place.
(Also, since you've reposted with an additional zipper, I'll delete the first post as a indistinguishable.)

@DiscoBrando [content0] errors mean you've edited the base game files, which is generally a bad idea.
At to the lowest degree the last two errors could, at a glance, be caused by something like Motorcar Apply Oils. Merely a guess, though -- and in any case solving those errors (especially the ApplyOil 1) requires more advanced noesis than I accept.

alfkin

Inquisitor137

I don't know whats going wrong...
Fault [mod0000_mergedfiles]game\components\inventorycomponent.ws(6264): Unexpected end of file found afterward '{' at line 54

The mods merged are: modNewGamePlusPlus, and modStartingArmor_Original. At that place doesn't seem to be any problem according to script merger which is what i used to merge the two mods. Here is a pastebin of the unabridged file:
https://pastebin.com/BFTcLHUM

Any help is greatly appreciated.

gamestoper1523

Hey Fairly new to merging and have some basic coding knowledge simply I feel like I'm blind and deceit find the solution. to this error

Error [mod0000_mergedfiles]game\gui\main_menu\ingamemenu.ws(2174): Unexpected terminate of file constitute after '{' at line 65

Hither is the code: https://pastebin.com/mbn3SyNa

Thank you in advance!

Draconifors

Error [mod0000_mergedfiles]game\gui\main_menu\ingamemenu.ws(2174): Unexpected finish of file establish after '{' at line 65

Add together } to line 2167:

Capture.JPG

The large main role that starts on line 65 was simply missing its closing }.

gamestoper1523

Add } to line 2167:
View attachment 10990321

The big master function that starts on line 65 was just missing its closing }.

It got rid of that error! Thanks again only, now its determining a agglomeration of my mods have an unknown base of operations grade?

Error [modshield]local\ccathooddlc.ws(1): Unknown base class 'W3UsableItem'
https://pastebin.com/J0syDRbN

Error [modshield]local\dlcshieldclass.ws(70): Unknown base class 'W3UsableItem'
https://pastebin.com/KC8qUGLP

Error [modnaturaltorchlight]local\naturaltorchlight.ws(3): Unknown base class 'W3UsableItem'
https://pastebin.com/PQKGc9ca

Mistake [content0]game\player\states\combatsilver.ws(10): Unknown base country 'CombatSword' in context of class 'W3PlayerWitcher'
https://pastebin.com/s23vaKjE

Error [content0]game\role player\states\combatsteel.ws(10): Unknown base state 'CombatSword' in context of class 'W3PlayerWitcher'
https://pastebin.com/cww8ygeQ

Any ideas?

Draconifors

Not about those mods; I don't even recognize their names.

[content0] is base game files, though, and editing them is generally a bad idea.
Even though both of those errors are CombatSword, they brand me suspect something else has been edited in [content0] too, leading to the mod errors. That, notwithstanding, is only a guess.

lweinglass

Trying to resolve this merge mistake, off-white warning I know adjacent to zip about this stuff and then please be gentle and explicate thoroughly how I tin try to gear up these issues.

Fault [mod0000_mergedfiles]game\player\r4player.ws(683): Function 'DeactivateSlowMoCam' is already defined in class 'CR4Player'.

Alert [content0]engine\environment.ws(30): Global native role 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\surround.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ lawmaking.
Warning [content0]engine\showflags.ws(11): Global native role 'DebugSetEShowFlag' was not exported from C++ code.

Update, tired deleting and reloading mod0000 and now im getting this

Mistake [modenhancementsystemfull]game\gui\popups\characterstatspopup.ws(884): 'crossbowDmgProcessor' is not a member of 'handle:W3PlayerWitcher'
Fault [modenhancementsystemfull]game\gui\popups\characterstatspopup.ws(891): 'crossbowDmgProcessor' is not a member of 'handle:W3PlayerWitcher'
Error [modenhancementsystemfull]game\gui\popups\characterstatspopup.ws(923): 'crossbowDmgProcessor' is not a member of 'handle:W3PlayerWitcher'
Error [modenhancementsystemfull]game\gui\popups\characterstatspopup.ws(925): 'crossbowDmgProcessor' is non a member of 'handle:W3PlayerWitcher'
Fault [modenhancementsystemfull]game\gui\popups\characterstatspopup.ws(925): 'crossbowDmgProcessor' is non a member of 'handle:W3PlayerWitcher'
Error [modenhancementsystemfull]game\gui\popups\characterstatspopup.ws(927): 'crossbowDmgProcessor' is not a member of 'handle:W3PlayerWitcher'
Error [modenhancementsystemfull]game\gui\popups\characterstatspopup.ws(927): 'crossbowDmgProcessor' is not a fellow member of 'handle:W3PlayerWitcher'
Error [mod0000_mergedfiles]game\gameplay\damage\damagemanagerprocessor.ws(321): 'crossbowDmgProcessor' is non a member of '&handle:W3PlayerWitcher'
Error [mod0000_mergedfiles]game\gameplay\damage\damagemanagerprocessor.ws(715): Could non find office 'GetCrossbowCritChanceReduction'
Error [mod0000_mergedfiles]game\gameplay\impairment\damagemanagerprocessor.ws(2388): 'crossbowDmgProcessor' is not a member of '&handle:W3PlayerWitcher'
Fault [mod0000_mergedfiles]game\gameplay\impairment\damagemanagerprocessor.ws(3077): 'crossbowDmgProcessor' is not a member of 'handle:W3PlayerWitcher'
Error [modrandomencounters]local\modrandomencounter.ws(728): Property 'mesh' exists simply was not imported from C++ code.
Error [modenhancementsystemfull]game\gui\inventorycontext.ws(144): Cannot telephone call individual function 'DrinkPotionFromSlot' in class 'W3PlayerWitcher' hither.

Someone please help I am clearly going in the incorrect direction.

Last edited:

Draconifors

Fault [mod0000_mergedfiles]game\player\r4player.ws(683): Function 'DeactivateSlowMoCam' is already defined in class 'CR4Player'.

I would guess the consequence lies in whatever mod adds that role (information technology doesn't exist in the vanilla r4Player.ws). Photographic camera or combat modern, probably; check your mods that change that file.

C++ warnings can be ignored, as they will go away once you resolve the error.

lweinglass

I would judge the effect lies in whatever modern adds that function (it doesn't exist in the vanilla r4Player.ws). Photographic camera or combat mod, probably; check your mods that modify that file.

C++ warnings can be ignored, as they will go away once you resolve the error.

Ok how practice I do that? Sorry I am total newb at this.

Draconifors

Ok how do I do that? Sorry I am total newb at this.

Check your mods' folders for content\scripts\game\player\r4player.ws

Although I encounter you've gotten a ton of new errors. Something, such as that Enhancements organization mod, is probably installed incorrectly.

Isiidr0

Last edited:

Franjo5000

Hullo, i'chiliad new in this forum but non new playing TW3. I have it on Steam and i played already before 1.32 with information technology, now i added some other mods but information technology doesn't work.

At present i accept those Script Complexity Errors:

Error [content0]game\gui\commonmainmenubase.ws(73): Could not detect office 'GetChosenMainMenuType'
Error [content0]game\gui\main_menu\maincreditsmenu.ws(397): Could not find function 'GetChosenMainMenuType'

Warning [content0]engine\surround.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native role 'EnableDebugPostProcess' was non exported from C++ lawmaking.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Warning [modtravelthroughborders]local\modtravelthroughborders.ws(114): Return statement prevents the execution of successive lines of script
Alert [modtravelthroughborders]local\modtravelthroughborders.ws(115): Return argument prevents the execution of successive lines of script

Interesting is also if i click on the retry button the iii first of the 5 warnings don't appear over again.

I did utilize script merger and i have my mods from nexusmods.

Could someone of you guys help me?

Draconifors

@Franjo5000 Thread merged.

C++ errors can exist ignored; they go abroad one time script errors are resolved. Never washed retry myself, but interesting that it makes those go away.

Error [content0]game\gui\commonmainmenubase.ws(73): Could not find function 'GetChosenMainMenuType'
Error [content0]game\gui\main_menu\maincreditsmenu.ws(397): Could not detect function 'GetChosenMainMenuType'

Do yous by any chance lack the Unification Patch?

Warning [modtravelthroughborders]local\modtravelthroughborders.ws(114): Return statement prevents the execution of successive lines of script
Alert [modtravelthroughborders]local\modtravelthroughborders.ws(115): Render statement prevents the execution of successive lines of script

No thought what these mean, simply I would gauge that item mod is installed incorrectly.

bruninglowlence.blogspot.com

Source: https://forums.cdprojektred.com/index.php?threads/script-compilation-error-with-modded-game.7018620/page-16

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